
JUNE 11-12, 2005
REPORT FROM "EMPIRE APPROACHES "
BlackCat and Outdoor AdventuresPaintball
REPORTED BY PENGO
In a bloody Japanese Civil War, General Han (the Tigers: the side for which the Dead Ringers fought) and General Shu (the Dragons) clash forces to determine who will be the reigning Emperor of Japan.
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General Wayne Mills and XO Shanghai of the Dead Ringers go over the game plan before the start of Black Cat's "Empire Approaches" at OA Paintball.
The Dead Ringers recently expanded to include RAMF's Alpha.
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This was a big game for the Dead Ringers as it was the first one with our expanded roster which now includes members of RAMF. Alpha, Steeler, Homer and Krink are great paintball players and their play, dedication and integrity make the game better for opponent and ally alike.
In this game, Shanghai of the Dead RIngers was named Tiger XO under General Wayne Mills who had led us to victory at OA's Coffee Wars. The General and XO made a great combination.
A side note about Winder: during a brief break during Saturday's play, he managed to resurrect my out-of-comission Flatline Autococker. The man's a genius as well as a sneaky paintball bastard.
Long before this game started, the two sides were at each other's throats. Over on the Black Cat forums, the two sides had started the smacktalk with a Haiku version of "snaps." Despite some occassionally harsh barbs, it's really hard to be angry at someone busting on your team in 5-7-5 meter.
This was the first BlackCat productions game held at Outdoor Adventures in Bowie, Maryland (http://www.oapaintball.com)and we were excited to see what bringing a larger scenario producer would do to our favorite venue. In a nutshell:
- HIGHER GAME PRICES: The prices were higher but understandable given the two-day nature of the event. It cost $45 to play vs. OA's usual $20 (these are the cheaper advanced purchase prices).
- HIGHER PAINT PRICES: Paint was pricier. Each case was $65 or $75 depending on the quality vs. OA's usual $50 per case. (BlackCat did give early registrants $5 off the first case).
- MORE TEAMS: Teams travelled greater distances for the two-day event. (I hadn't seen Old Men & Heavy Weights and Capitol Punishment at any of the previous OA scenario games.)
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The treacherous Trapper (the Dragon's secret weapon) brings out General Wayne's poetic (and suicidal) side.
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MORE CHARACTER: The character development was greater and (with two days of game play) encouraged the use of more elaborate costumes and props. Unlike the in-house OA scenarios which are more like "themed" battles, the BlackCat game gave each player a named character sheet with an individualized history and incorporated roles NOT geared specifically for battle such as accountant and purchasing manager.
- SIMPLIFIED COMMAND: No assigned company commanders. The BlackCat game assigned each side a General and an XO.
- LOWER ATTENDANCE: Attendence was down from the usual OA levels. Approximately 130 players showed up vs. OA's usual 200+. I heard positive and negative opinions about this and plenty of speculation as to why (Expense? Time Commitment? The heat? Thunderstorm warnings? - which have actually plagued the last three OA events). The fewer players meant we were slinging less paint (in the two days of BlackCat play, I ended up using less paint than any one-day OA event.
- MORE AWARDS: More prizes and formal awards. BlackCat's sponsors provided some great prizes. Sponsors included PMI, COPS911, Flurry Industries and Hoffman Apparel among many others.
- MORE DECEPTION: Arm tape was not required and it allowed for more espionage.
SATURDAY:
The game started Sturday with the Tigers in the southern CP. This was a strong CP position - ready access to the castle and clear field of view for purposes of security. From there, the Tigers were able to spread out and command a tremendous amount of the field - at one point we'd SECURED a full 60% of the map from the northeast to southwest corners including OA's famed castle.
Apart from two missions set deep in Dragon territory, which were much too close to their combined CP and Rejuv point (because of the hot weather, players had instant rejuv - provided they recovered food objectives each hour), the Tigers accomplished every mission handed to them. The instant rejuv also made any direct assault on they CPs impractical.
Tiger General Wayne Mills and XO Shanghai (of the Dead Ringers) did a terrific job of keeping our forces mobile and on task. We ended the day up by three missions over the Dragons.
SATURDAY HIGHLIGHTS:
Playing with the Knightstalkers, OPFOR and Java Junkies. They're great players and outstanding allies.
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Shanghai organizes Tigers during night play.
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SATURDAY NIGHT:
Because of the heat, the big end-of-the-day battle was postponed until after dinner and was set to kick off the night play. By the time the game got started and the teams reached the castle, the forest - with its thicker-than-ever canopy - was nearly pitch black. Within 10 minutes, it was time for lanterns and night vision. During the night play, the Dragons made strides and managed to eliminate our general three separate times.
SUNDAY:
The Dragons and Tigers switched CPs and we learned why the Dragon's offense was so light the previous day. The unusual placement of the CP allowed enemies to sneak within striking distance of the base. Much more effort had to be placed on base security and the thicker brush and less-even terrain slowed the pace of reinforcements.
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Homer of Dead Ringers atop the castle's upper defenses.
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We played until noon, took a break for 45 minutes and then took part in the final castle battle.
The plan for the final battle was simple: both teams would assault the castle. If the Tigers could recover the three hidden artifacts in the castle, we'd get the points. If the Dragons could recover those artifacts and deliver them to another point on the field, they'd get the points. Simple right? Well... it was three different flavors of fiasco.
First off, the Tiger ref wandered off. We were waiting for the whistle and the game to start when someone spotted movement to the north. While a few of us were remarking on how odd it was for any player to be outside their starting areas before the game started, I turned and saw Steeler was gone. He had already gone to confront whoever it was outside of the starting area and the mystery person opened fire. Steeler gave better than he got as the rest of us yelled at the attacking force (and our own guys) to cease fire. Apparently, the final battle was half over. The Dragons had been told to start and by now had already secured the castle, found the missing items and were heading back to the delivery point. BlackCat's Spiro stopped the action and came over to ask us why WE hadn't started. Spiro took the role of the missing ref and we were going to start over. Spiro let us know the Dragons were concerned because they had used up a lot of paint on their assault of the castle. Let me say that again, they had used a LOT of paint securing an undefended castle. No Tigers had even left the starting area. We started again but now with only 10 minutes on the clock instead of the original 15. Not sure why.
Second problem - and we knew this before we started. The Tiger starting point was much further from the castle and through trickier terrain. AND the delivery point for the artifacts was on the opposite side of the castle and closer to the Dragon CP/rejuv point. What this meant was that we couldn't beat them to the castle AND we couldn't beat them to the delivery point AND their rejuv point was two minutes away while ours was a full four (making rejuv useless since any eliminated Tigers couldn't make it to the CP and back to the action before the game was over).
Third problem - the false start gave the Dragons a practice run at the mission.
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Steeler of the Dead RIngers following his medal-worthy victory over the Dragons in the catsle courtyard.
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SUNDAY HIGHLIGHTS:
At noon, the team with the most men in the castle's courtyard when the clock struck 12:00 would win that objective. We Dead Ringers had abandonded the castle about half an hour earlier because of other missions and found ourselves having to fight our way back in. Guarding the castle was the red-shirted Dragon MVT Capitol Punishment and others (BTW: If I had any rules suggestion for organizers, it would be to block the wearing of gear which matches the color of the refs - it only lead to us shooting anything that moved - refs included - and just increases the risk for refs, photographers and staff who rely on those bright colors to stay safe). Soon we had driven the Dragons out of the ground floor but they still had the second which allowed them to nail attackers coming toward the castle as well as anyone stepping foot inside the courtyard. With 10 seconds until noon, four of us Tigers had made it into the hallways surrounding the courtyard and every step in a doorway was met with a hail of paint. When the whistle blew...
Number of Dragons in the courtyard: Zero
Number of Tigers in the courtyard: Steeler of the Dead Ringers.
RESULTS:
In the end, we, the Tigers, came out ahead by 24 points which meant the two sides were separated by less than two completed missions. A very close game.
It was a great two days of play - not without its flaws - but still a terrific game.
HONORS:
The Dead Ringers earned recognition as Best Supporting Team and team captain Shanghai was named Best Supporting Player. Steeler and Shanghai received medals for Uncommon Valor.
The Dead Ringers would like to thank the following people for helping to make such a terrific weekend...
Lee and his team at Outdoor Adventures once again were great hosts and manage an amazing field.
Spiro and Karen of BlackCat put together a terrific scenario with great characters, clear rules and lots of action.
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Black Cat's top ref Karen did a terrific job of keeping the combatants aware of the rules and playing safe.
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Top Ref Karen: for more than once wading into the thick of things to make clear, fair calls. At one point, when a player violated the safety rules of firing down on an opposing player inside the cramped castle stairwells, Karen took that player's card and ejected them immediately. Without that kind of rule enforcement, paintball wouldn't be a game worth playing.
Knightstalkers and Opfor are great people on and off the field. They earned Most Valuable Team Honors for the Tigers and KS commander Rand received the MVP award.
Capitol Punishment, OM&HW and The Virginia Irregulars made our work a lot harder and made the victory mean that much more. Great players.
Java Junkies and Swabbie as another Tiger said, "They're Great!"
The other Tigers including Cole and Kelsey. Great to have them on our side.
General Wayne: As has been said elsewhere, the Dead Ringers would travel to any game where Wayne is leading.
Matt of Hoffman Apparel. Matt was selling his gear at the game. He makes some great mechandise and the Dead Ringers will be picking up more. http://www.hoffmanpaintball.com
MarylandScenarios.com took a ton of photos of the event. If you get a chance, visit http://www.mdscenarios.com
CHECK OUT THE DEAD RINGERS FORUMS TO DISCUSS
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Shanghai and Steeler's medals for Uncommon Valor.
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Dead Ringers roster for BlackCat Productions' and OA Paintball's Empire Approaches: Alpha, Homer, Krink, Pengo, Shanghai (Tiger Army XO, Best Supporting Player, received medal for Uncommon Valor), Sidewinder, Steeler (received medal for Uncommon Valor).
APRIL 2-3, 2005
REPORT FROM "RAGNAROK"
MXS and Splat Brothers Paintball
REPORTED BY SIDEWINDER
For my first time at an MXS game, and a 26 hour scenario, I wasn't quite sure what to expect.
I thought as I packed up my car with camping and paintball supplies, that I had probably gone overboard in what I would want/need/use over the 2 nights and days down at SplatBrothers, only to figure out that I could use a cargo van full of gear instead of just my little Civic. Good thing that I was with 'R', 'A', & 'F' from RAMF as well as Shanghai (all 26 hr vets).
Getting to the field after dark on Friday night, and setting up camp with RAMF went smoothly and most everything was set just as it started to rain lightly. While we awaited the arrival of Shanghai (on that long trek down from NYC), we had a chance to wander out on the fields and behold their glory by flashlight.
The bunkers, size of the fields, structures, and terrain were all phenomenal and we were very pleased to have the chance to play there at SplatBrothers. They all got me excited to be able to play the next day, as well as get a chance to see everything in the light of day. Then we decided to check out the trenches. Oh My! 4 foot trenches, quite roomy for my slender build, but just wide enough to accommodate one normal sized person. 2 1/2 to 3 football fields laid side-by-side of trenches! Zig-zagging trenches! Covered bridges/defensive points! Mortar pits! A two-story tower in the center of it (with 'basement' in the trenches)! That made me want to start playing NOW!
MXS puts on a great game, including the NPCs, player cards, patches, little extra tidbits (like the runes that you could use with the NPCs), and strong story-line.
Ragnarok: the end of the world: Norse Gods vs Giants. We teamed up with KnightStalkers, OPFOR, and RAMF on the side of Loki, the trickster (evil side, blue), against the Gods (forces of good, red) lead by Odin. Also on blue were a number of other fantastic scenario teams - too many to name.
Saturday morning the rain persisted (against the forecast) and in the hour before game-on, it was nearing apocalyptic proportions. The sound of the storm nearly drowned out the speaker system during the briefing. All around camp you could see a few tents and pavilions trying to take flight, and most everyone hanging on to one or more flaps and poles to try to keep them aground. Thanks to Shanghai who had to forethought to bring an extra poncho so I could stave off pneumonia.
Luckily, the rain tapered off to light drizzle for half of Saturday. The night was cold and windy and there were a few light showers Sunday morning.
As game began, we got to run the first couple of missions with KS & OPFOR, whom we got to socialize with throughout the weekend. Being able to watch them work, and integrate with them was fantastic. I got to re-evaluate my opinion of them from the realm of 'God-Like-Scenario-Teams' to great teams, both in on-the-field skills, as well as the great camaraderie within their teams which also extended to others (including ourselves). Now, that still doesn't mean we'll go easy on them the next time we face off with them at OA.
By the dinner break, the blue side had the red on the ropes. Almost to a full rout. Red only had one experienced scenario team, and mostly new scenario players and fresh paintball players. Shanghai of the DeadRingers, and LoneWolf of the KnightStalkers discussed with the MXS producers a possible switch of sides for our group of 22 players, to help balance out the game, and give the blue team a run for their money. MXS, as well as all our players were very receptive of the switch, and it even got the score within 30 points, as well as honorable mentions, from both generals, for the sportsmanship awards.
The night portion was nothing like I'd ever expected (even after wandering around the field the previous night). Wandering around in the dark, trying to listen very carefully, not make a sound, and not trip over anything was quite difficult, and adds a whole new dimension to play. Flashlights will definitely be on my gear list, and if I can every bring myself to spend the money, NightVision. I didn't get a shot off during the night, and ended a bit early due to the chill wind (I'd like to think they found me due to my chattering teeth) as well as the 2 hits to my fingers by the gentleman with his NightVision/Thermal Imaging system.
For Sunday's 'Final Battle' during the last hour of gameplay, respawn time was reduced to the time it takes you to tag up to you start point, which game eliminations less effective than being able to hold a piece of ground and advance upon the objective (in this case the SpearHead Tower). RAMF and DeadRingers decided to take the long route, down the field, and to come up the slope on the far side of blue's command post.
I ended up losing the rest of the group, as I flanked far left, and caught a blue player moving around our far side. After losing sight of him, and trying to cut him off from his maneuver (where he ran into our team entrenched in the trenches, and was eliminated just as I was coming up on him), I preceded back to try to catch up to the rest of the team. I heard a ruckus on the top of the slope on my way up, and was laying down in a gully, when I saw 30 yards away, 'A', Shanghai, and a few other red players, trudging off eliminated. I crawled up the slope, 'lost' my arm-band-tape along the way, and saw some more movement coming along the treeline towards me. Posting up behind a tree, facing down the slope, I hoped that I would appear as just another of blue's sentries. And it worked. The player moved on past me, and down the hill without a word. Simultaneously, an eliminated blue was approaching up the hill, and passed without a word.
I held my position for a moment, and started to 'pull my sentry position' back closer to the base. Another blue sentry challenged me, "Red or Blue?!?". "Blue", I replied immediately but could tell there was a bit of hesitation on his part. I started up with a line about being on lookout on the far side, not seeing anyone, and a couple of blue heading down that way. I asked about how far over red was and said I'd head down closer to the action. He bought it and even answered a few of my questions.
Luck was on my side so I preceded onward to the next Blue sentry who was looking across the slope at our red 'enemy'. I gave him a bit of the same yarn, asking about the 'enemy's' flanking maneuvers, and moved on towards the bulk of the blue team. No one paid me any attention as I stood 20 to 40 yards behind them, surveying the scene, and readying myself for the inevitable barrage of return fire when they notice me. As I started firing, sweeping back and forth, the most reaction I received for a good 5 seconds, was bewilderment. Yells of "What the F is going on?", while I kept firing. Finally, I was pink, as I took a dozen shots (give or take), and even ended up with some shell fragments down my shirt. I don't know how many I took out in that run nor did it make much more than an annoyance for the eliminated players.
The game ended with Odin in control of the final objective, but down 30 points overall. We enjoyed the distinction of being on both the winning and the losing sides.
There were quite a number of awards, and prizes as well. I am taken with the continuous nature of the 26-hour games and despite my first time blunders, I will definitely be taking part in many more.
CHECK OUT THE DEAD RINGERS FORUMS TO DISCUSS
Dead Ringers roster for MXS and Splat Brothers' Ragnarok: Shanghai, Sidewinder
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A Clear and Pleasant morning for paintball
Some of the younger players ready for action!
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MARCH 6, 2005
REPORT FROM "COFFEE WARS "
Outdoor Adventures Paintball
REPORTED BY PENGO
Outdoor Adventures put together an amazing day of scenario paintball!
In "Coffee Wars," the Red team played the Columbians and were tasked with protecting their coffee plantations from the Americans - played by Blue - who were hell-bent on destroying the Columbians' illegal (and oh-so-delicious) coffee production.
The weather was beautiful despite some dire predictions by local weathermen. Those bad forecasts knocked attendance down a bit (from Ice Planet Zulu's 211), but a respectable 175 showed up to play. Once again, The Dead Ringers joined Red for another chance against the home teams of the Knight Stalkers and OPFOR.
Red General Wayne Mills (General Mills?) called troops to count-off at 9:50 and soon we were on the field and ready to go.
Shanghai of the Dead Ringers led the Bravo Company.
At the whistle, the Dead Ringers (including Pengo, Winder and Elvis) as part of Shanghai's Bravo Company were sent by General Wayne to set up a Mobile Bean Refinery in Ocana (check out the map below). We were handed a bag and pointed in a direction. What more did we need?

RAMF's "A" was Commander of Delta Company and they held the Pueblito area as Shanghai's company staked claim to a large chunk of the Popayan region and held it through two reinsertions of enemy combatants. Winder and Shanghai disconnected their weapons and began assembling the two-man dome tent which was the refinery. Having an engineer and a carpenter on the job, the tent was up in less than two minutes. The deep Red defenses let the refinery churn away for 40 minutes as Bravo held back wave after wave of Blue. Elvis of Dead Ringers used his A-5 Flatline to strike's Blue's back men while Pengo's new VF Tactical put four pods and a Hopper of paint in the air and kept the refs busy calling blue players out. Bravo company was blessed with some terrific players and they did an amazing job!
Pengo was eliminated when he picked up a gray box and was told by a ref, "You're dead." An engineer then went to pick up the same box and was similarly eliminated. (I never learned what it was that killed me, but after helping keep Blue back for three-quarters of an hour, I'd hoped some paint would've been involved in my removal. It's the last time I try to keep the fields clean. :) )
Having used up all our Polar Ice to hold Blue back and with 15 minutes until the next re-insertion, a number of Dead Ringers left the field to reload our pods and air tanks. When we returned, Blue had our rejuv point surrounded and was picking off Red players as the re-insertion whistle blew. Shanghai, Pengo and Elvis cut through the firefight with our hands up and our barrel covers on. The only legal way to help our teammates was to march through that hailstorm, step in the base during the brief reinsertion window, wipe off the paint and jump out again.
A red player dropped a smoke grenade to give us cover and we broke out and drove Blue back.
We re-established a solid defensive perimeter around our base and the next target became regaining the castle we'd lost that morning.
The remainder of this report is first-person...
Two weeks ago, I had SERIOUSLY injured my left foot at Hogback during the final charge against their Panzer tank and since then it had healed pretty well. Training at Pev's on Saturday - in all that mud - tore the foot again. For Coffee Wars, I had it wrapped tight in an Ace bandage. When we repelled Blue from our base, it had torn again. Real bad. But I'd figured, if I was tough enough to run the Marine Corps Marathon in 2002, then I could handle this.
With 15 red players targetting the West and North sides of the castle, Shanghai and I approached from the western side (the side with strong bunkers less than 25 feet from the entrance).
One by one, we picked off the castle guard but at any minute, the Blue reinforcements would arrive. It was now or never.
"Everyone open fire! Keep their heads down," I yelled. Red lit up the side of the castle as I scrambled forward to the right side of the right bunker. I made it. Stupid stupid foot. Bending it to drop on one knee was the worst. The bunker rattled with paint from the other side. I checked behind me. Shanghai was there - left side of the same bunker. I took a quick breather and adjusted my left boot. It ached.
"Ready?" I asked, slapping Shanghai on his shoulder.
"Let's do it," he said.
"EVERYONE OPEN FIRE," I yelled!
Shanghai and I charged. We made it through the door. I took right. Shanghai left. Me low. Shanghai high. Two blue were there. Spak Spak. Single shots. Both broke. Out. Out.
We were in and the immediate hallway was clear.
Then I was hit. A lot. About ten times.
I turned to see if Blue had stormed from our six but no, it was our guys. New Red sent to join the assault on the castle saw me in the doorway. They didn't look for an armband and opened fire. Shanghai was just beyond the doorway and was spared. As I turned - SPAK - right in the goggles. Apart from the crossfire during the march back toward reinsertion, it was my first paint of the day. And there was a LOT of it.
Later, after I'd hobbled back to the rejuv station and was wiping a ton of paint off me, a Red came up and apologized for shooting me. Nice guy. The friendliest of fire.
I kept checking the dead as they came back. Looking for Shanghai. Nope. He was still in it.
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Shanghai rushes Red into the newly recaptured castle
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On reinsertion, I headed back to the castle. Shanghai and the rest of Red had taken it. He was there at the door as Red flooded in.
My foot, by this point, was useless. But it was SO worth it. We'd earned it.
As one of Bravo Company's lieutenants (along with Winder), I kept the castle secure through the end of the game with a ragtag group made up of members from A, B, C & D Companies. The skeleton crew did a great job of not letting Blue get near the castle walls. Elvis kept the team on the ramparts on task. When we heard Escabado was in trouble, Elvis took Bravo Company's medic Anderson to Escabado and they helped them hold the place.
The general, who was also commanding E Company (the sniper company), entered the castle and led from there for a while before heading out to join the fray.
As the clock ran out, Blue made a last-ditch stab at the western side of the castle. Just then, Bravo Company and Delta Company, led by Shanghai and A came through the woods. The cavalry had arrived. Blue was sent running.
From up on the castle's second story, it was really something to see.
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A of RAMF, Shanghai of Dead Ringers and General Wayne at the end of the game.
OA's Lee announces the results of the game: Red wins by the most slender of margins!
Standing: Pengo, Shanghai, Anderson, A, Winder, Elvis. Kneeling: R, F.
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When the whistle blew, we had held the castle and earned an additional 600 points for the team.
It was a terrific game.
It was a tough day of non-stop action where we Columbians narrowly defended our homeland. A mere 50 points separated the two sides.
Red started off the day down a commander and lost a second commander (Scenario Steve - the Red general from OA's Battle of the Bulge) midday when he severely injured his hand and left early. But Red stepped up and did an amazing job.
This was the third Dead Ringers visit to OA and each event gets better and better.
In addition to the great play, we got to attach faces to the names we've seen on the Dead Ringers message boards including ComfyMumfy and MyersA5. Nice guys and gracious hosts on their home turf. It was also our good fortune to meet and play alongside Jared Anderson, the medic. A terrific player.
The Dead Ringers thank Lee Draper and his team at Outdoor Adventures for an amazing day of play and General Wayne for top-notch job of leading and improvising.
We can't wait for the next game!
CHECK OUT THE DEAD RINGERS FORUMS TO DISCUSS
CHECK OUT THE PHOTOS PAGE FOR MORE DETAILS
Dead Ringers roster for OA's Coffee Wars: Shanghai (Bravo Company Commander), Pengo, Sidewinder, Elvis
FEBRUARY 20, 2005
REPORT FROM "OPERATION: PANZERS IN THE SNOW"
Hogback Mountain Paintball
REPORTED BY WINDER
With Coffee Wars around the corner, Dead Ringers "Pengo" & "Sidewinder" met up with members of RAMF out at Hogback Mountain Paintball to keep our skills up.
Panzers in the Snow, was a Battle of the Bulge inspired scenario. Germans vs Allies. With a tank. Hogback puts together a good game. Inexpensive, great terrain, but less of a true scenario. No missions, points, or direction other than Germans vs Allies. But still a good game.
Dead Ringers and RAMF, joined up with the Germans for the morning (who can resist being on the side with the tank?)
The paint was a little troublesome - Diablo Heat - a bad batch with a lot of barrel breaks. Hogback did a wonderful thing, changed paint for the afternoon, and accepted any unopened bags for trade. The White Box Draxxus performed much better for the afternoon.
We mixed it up well in the morning, getting a good start, not spending too much time in the Dead Box, and advancing across the field to the Allied HQ. Unfortunately the Allies did an equally good job of pushing us Germans back, and occupying our HQ. Allies ended with the morning win, completely taking German HQ.
After the lunch break, we cleaned and tuned up our markers, grabbed some of the new, improved paint and set out to join the Allies and go up against the tank. Dead Ringers and RAMF successfully knocked out the majority of supply barrels/respawn points, severely limiting the German incursion. We gave as good as we got, advanced, and made a final push towards the German HQ.
Pengo, and the leader of Kilo Company (a group of great scenarioballers that we went head to head with at OA's Battle of the Bulge in December) made a last heroic assault on the tank, each taking out half, while avoiding the machinegun turret (dual e-spyders), eliminating the tank, and securing the win for the Allies.
All in all, a great day at the paintball fields.
CHECK OUT THE PHOTOS PAGE FOR MORE DETAILS
Dead Ringers roster for Hogback's Panzers in the Snow: Pengo, Sidewinder
JANUARY 30, 2005
REPORT FROM "ICE PLANET ZULU"
REPORTED BY PENGO
The Dead Ringers had a great time at Outdoor Adventures Paintball's latest scenario event, "Ice Planet Zulu." This was the second Dead Ringer visit to OA following the Battle of The Bulge a few months back. OA throws a great event and you can count on finding the Dead Ringers at many more.
The Dead Ringers joined the Red team at the Battle of the Bulge serving under company commander "A" of team RAMF. With our solid win at that event, we were pumped to reclaim OA's stellar castle and see if we could control the field as we had in our previous OA scenario.
Blue had other plans - and they were good ones. It became clear early on that Blue was better organized. They managed to gain control of specific targets BEFORE their value on the field had been established. Then they'd wait. Pick up the points and go. It's a solid strategy and worked for them.
The Dead Ringers helped secure the castle early on and proceeded to accomplish, along with RAMF and members of team Sprye Bane a string of missions: retrieving loaves of bread, returning a probe droid to HQ, blowing up the blue bridge, etc.
Blue did very well and it was good to see OPFOR and the Knightstalkers (OA's home teams) in action. It was a terrific event and the Dead Ringers are looking forwartd to the next one. Once we have the dates for the next OA event, we'll post them on the site. UPDATE: Lee of OA Paintball tells us that the next event will be "Coffee Wars" and is scheduled for March 6. See you there!
CHECK OUT THE PHOTOS PAGE FOR MORE DETAILS
CLICK HERE TO DISCUSS "ICE PLANET ZULU" ON THE DEAD RINGERS MESSAGE BOARD
Dead Ringers roster for OA's Ice Planet Zulu: Shanghai, Pengo, Sidewinder, Ignatz, Headshot, Big Papa and Reno.
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